UX professionals weigh in on VR, AR & MR [#uxchat roundup]

VR AR MRIf we’re going to tamper with our reality, there’s one group of people that should have some involvement – user experience professionals.

They’ll at least make sure any replacements for or additions to our current reality serve the purposes for which they were created.

During our latest #uxchat, we asked UX professionals 3 questions relating to virtual, augmented and mixed realities:

  1. What are your thoughts on virtual reality, augmented reality or mixed reality?
  2. What do you need to be aware of when designing experiences for VR, AR or MR?
  3. What are the challenges that come with the increasing popularity of VR, AR and MR?

If you’d like to join our next #uxchat – a 1-hour session, every Thursday, where pros discuss a problematic or interesting UX topic on Twitter – follow the WhatUsersDo page. You can follow the rabbit hole for each tweet by clicking on it and reading the entire thread.

1. What are your thoughts on VR, AR or MR?

Nathalie, a visual designer and user experience designer, reckons people just can’t get enough of the stuff.

It seems we’re attracted to the idea of realities which we can shape at will. Some designers are already putting that ability to good use, as covered in our article about practical applications of VR, AR and MR technologies.

Paul Randall, senior UX architect at Evosite, thinks VR is as close to the real thing as it gets.

Maybe we don’t want to escape reality – we simply want to experience far away realities that might be otherwise inaccessible.

2. What do you need to be aware of when designing experiences for VR, AR or MR?

Tom Starley, a CRO and UX practitioner, thinks we should watch out for this new digital opiate.

We might be wise to start planning for VR rehab clinics. Think that’s crazy? A rehab clinic for users of dating apps already exists.

Elizabeth Chesters, a UX consultant, just doesn’t want her stuff getting nicked.

What’s the solution? A designated non-VRer? A “VR responsibly” campaign? VR-safe spaces? Hold on to your hats (and other belongings) – it’s gonna be an unpredictable ride.

3. What are the challenges that come with the increasing popularity of VR, AR and MR?

Adam Babajee-Pycroft, a head of UX and connoisseur of metal, doesn’t want us going the hardcore route of Tyler Durden.

Pixies is undoubtedly a great band – but no one wants a country full of people running around, asking, “Where is my mind?”

Nathalie thinks knowing where to draw the line will be key.  

Perhaps we should be asking, “Where is the line?”

Enjoyed reading this article? Follow us on Twitter and join in during our next #uxchat – maybe we’ll feature your gorgeous mug and cutting commentary in the roundup.

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Timi is a London-based copywriter and full-time marketing sceptic – there are now more unvalidated opinions out there than ever.

He became a UX testing enthusiast after seeing its power while working at TUI – the world’s largest travel, leisure and tourism company. He then joined WhatUsersDo to sharpen his UX knowledge and work side-by-side with the field’s best and brightest.

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